from https://github.com/ArnCarveris/OpenSource.
fixed by ZRY.
ZRY 2254ea8f93 Add some config file. 2022-01-16 03:30. | 2 yıl önce | |
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src | 2 yıl önce | |
.gitignore | 6 yıl önce | |
.gitmodules | 7 yıl önce | |
.travis.yml | 6 yıl önce | |
COPYING.WTFPL | 11 yıl önce | |
Makefile | 6 yıl önce | |
OpenSource.sln | 6 yıl önce | |
OpenSource.vcxproj | 2 yıl önce | |
OpenSource.vcxproj.filters | 2 yıl önce | |
README.md | 6 yıl önce | |
TODO | 7 yıl önce | |
bms.cfg | 2 yıl önce | |
common.props | 6 yıl önce | |
hl2.cfg | 6 yıl önce | |
hl2eps.cfg | 6 yıl önce | |
portal.cfg | 2 yıl önce | |
portal2.cfg | 2 yıl önce | |
portal2.origin.cfg | 2 yıl önce | |
print.c | 2 yıl önce | |
run-ep1.sh | 6 yıl önce | |
run-ep2.sh | 6 yıl önce | |
run-hl1.sh | 6 yıl önce | |
run-portal.sh | 6 yıl önce |
A utility for loading and rendering many Source VBSP maps together as a single giant mesh. It can be used to see how big the game world is, just for amusement.
It is not production quality and is not ready for any unprofessional and unsupervised use. It still has a lot of visual and other glitches. See issues. However, it should be generally stable. It does run on Raspberry Pi. The entire Half-Life 2 fits into < 512MiB video memory and renders ~1.5 million triangles at about 10fps.
If you wish, you could check out the old branch for the 5 years old version that was used for Half-Life 1 merging.
Development was done almost entirely live.
Stream links:
You can also check out previous streams recordings and stuff planned for next streams.