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@@ -5,8 +5,8 @@ OpenSource
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A utility for loading and rendering many Source VBSP maps together as a single giant mesh. It can be used to see how big the game world is, just for amusement.
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## Current status
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-This branch is a **work-in-progress** reimplementation of original OpenSource in bare C.
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-It should be generally stable. However, it still has a lot of visual glitches and is not ready for any use outside development yet. See issues.
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+It is not production quality and is not ready for any unprofessional and unsupervised use. It still has a lot of visual and other glitches. See issues.
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+However, it should be generally stable. It does run on Raspberry Pi. The entire Half-Life 2 fits into < 512MiB video memory and renders ~1.5 million triangles at about 10fps.
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If you wish, you could check out the *old* branch for the 5 years old version that was used for Half-Life 1 merging.
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@@ -18,6 +18,7 @@ If you wish, you could check out the *old* branch for the 5 years old version th
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- Half-Life 2: Episode One
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- Half-Life 2: Episode Two
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- Portal
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+ - Portal 2. Well, somewhat. Its levels are not positioned correctly, requiring a lot of manual config patching, which is not done.
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- Basic support for the following map features:
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- Face geometry
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- Displacements
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@@ -25,12 +26,10 @@ If you wish, you could check out the *old* branch for the 5 years old version th
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- DXT1/3/5 textures
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- Reading VPK2 files
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- Reading materials from pakfile lumps
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-
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-## What doesn't (yet)
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-- Portal 2. It uses VPK version 1 (see #36) and seems to use different mechanism for maps transitions.
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+ - Packing textures with ETC1 on Raspberry Pi (packer is very naive and probably broken)
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-## Streaming
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-Development is done almost entirely live. I usually stream **every Thursday at 22:00 NOVT (15:00 GMT)**, but there are also some occasional sudden and unplanned streams.
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+## Streaming (OH HOLD)
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+Development was done almost entirely live.
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Stream links:
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- [Twitch/ProvodGL](https://twitch.tv/provodgl)
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