+ grab input + hide cursor - simpler camera with limited pitch + evdev + kbd + mouse + joy + scan - move atlas to atto - move filemap to atto + rpi build - entities - informative log + displacements - vpk reading || vpk_fuse - textures - materials - bsp models - models - console - running stats - ver 20 lightmaps - visibility clusters - multiple levels - bump lightmaps - valve lighting KNOWN ISSUES: 1. displacement lightmap coordinates are broken. There are visible artifacts. And core loading them detects wrong dimensions that are larger than the lightmap size