from https://github.com/ArnCarveris/OpenSource.
fixed by ZRY.
Ivan Avdeev 1f0dc92644 add travis.yml | %!s(int64=6) %!d(string=hai) anos | |
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src | %!s(int64=6) %!d(string=hai) anos | |
.gitignore | %!s(int64=6) %!d(string=hai) anos | |
.gitmodules | %!s(int64=7) %!d(string=hai) anos | |
.travis.yml | %!s(int64=6) %!d(string=hai) anos | |
COPYING.WTFPL | %!s(int64=11) %!d(string=hai) anos | |
Makefile | %!s(int64=6) %!d(string=hai) anos | |
README.md | %!s(int64=6) %!d(string=hai) anos | |
TODO | %!s(int64=7) %!d(string=hai) anos |
A utility for loading and rendering many Source VBSP maps together as a single giant mesh. It can be used to see how big the game world is, just for amusement.
This branch is a work-in-progress reimplementation of original OpenSource in bare C. It should be generally stable. However, it still has a lot of visual glitches and is not ready for any use outside development yet. See issues.
If you wish, you could check out the old branch for the 5 years old version that was used for Half-Life 1 merging.
Development is done almost entirely live. I usually stream every Thursday at 22:00 NOVT (15:00 GMT), but there are also some occasional sudden and unplanned streams.
Stream links:
You can also check out previous streams recordings and stuff planned for next streams.