123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763 |
- #include "render.h"
- #include "texture.h"
- #include "bsp.h"
- #include "cache.h"
- #include "common.h"
- #include "profiler.h"
- #include "camera.h"
- #include "atto/app.h"
- #include "atto/platform.h"
- #ifdef ATTO_PLATFORM_X11
- #define GL_GLEXT_PROTOTYPES 1
- #include <GL/glx.h>
- #include <GL/gl.h>
- #include <GL/glext.h>
- #define ATTO_GL_DESKTOP
- #endif /* ifdef ATTO_PLATFORM_X11 */
- #ifdef ATTO_PLATFORM_RPI
- #include <GLES2/gl2.h>
- #include <GLES2/gl2ext.h>
- #define ATTO_GL_ES
- #endif /* ifdef ATTO_PLATFORM_RPI */
- #ifdef ATTO_PLATFORM_WINDOWS
- #include "libc.h"
- #include <GL/gl.h>
- #include <glext.h>
- #define ATTO_GL_DESKTOP
- #endif /* ifdef ATTO_PLATFORM_WINDOWS */
- #ifdef ATTO_PLATFORM_OSX
- #include <OpenGL/gl3.h>
- #define ATTO_GL_DESKTOP
- #endif
- #define RENDER_ERRORCHECK
- //#define RENDER_GL_TRACE
- #define RENDER_GL_PROFILE_FUNC profileEvent
- #ifndef RENDER_ASSERT
- #define RENDER_ASSERT(cond) \
- if (!(cond)) { \
- aAppDebugPrintf("ERROR @ %s:%d: (%s) failed", __FILE__, __LINE__, #cond); \
- aAppTerminate(-1); \
- }
- #endif /* ifndef RENDER_ASSERT */
- #ifdef RENDER_GL_PROFILE_FUNC
- #define RENDER_GL_PROFILE_PREAMBLE const ATimeUs profile_time_start__ = aAppTime();
- #define RENDER_GL_PROFILE_START const ATimeUs agl_profile_start_ = aAppTime();
- #define RENDER_GL_PROFILE_END RENDER_GL_PROFILE_FUNC(__FUNCTION__, aAppTime() - agl_profile_start_);
- #define RENDER_GL_PROFILE_END_NAME(name) RENDER_GL_PROFILE_FUNC(name, aAppTime() - agl_profile_start_);
- #else
- #define RENDER_GL_PROFILE_PREAMBLE
- #define RENDER_GL_PROFILE_FUNC(...)
- #endif
- //#define RENDER_GL_DEBUG
- #ifdef RENDER_GL_DEBUG
- static void a__GlPrintError(const char *message, int error) {
- const char *errstr = "UNKNOWN";
- switch (error) {
- case GL_INVALID_ENUM: errstr = "GL_INVALID_ENUM"; break;
- case GL_INVALID_VALUE: errstr = "GL_INVALID_VALUE"; break;
- case GL_INVALID_OPERATION: errstr = "GL_INVALID_OPERATION"; break;
- #ifdef GL_STACK_OVERFLOW
- case GL_STACK_OVERFLOW: errstr = "GL_STACK_OVERFLOW"; break;
- #endif
- #ifdef GL_STACK_UNDERFLOW
- case GL_STACK_UNDERFLOW: errstr = "GL_STACK_UNDERFLOW"; break;
- #endif
- case GL_OUT_OF_MEMORY: errstr = "GL_OUT_OF_MEMORY"; break;
- #ifdef GL_TABLE_TOO_LARGE
- case GL_TABLE_TOO_LARGE: errstr = "GL_TABLE_TOO_LARGE"; break;
- #endif
- };
- PRINTF("%s %s (%#x)", message, errstr, error);
- }
- #define RENDER_GL_GETERROR(f) \
- const int glerror = glGetError(); \
- if (glerror != GL_NO_ERROR) { \
- a__GlPrintError(__FILE__ ":" RENDER__GL_STR(__LINE__) ": " #f " returned ", glerror); \
- RENDER_ASSERT(!"GL error"); \
- }
- #else
- #define RENDER_GL_GETERROR(f)
- #endif
- #define RENDER__GL_STR__(s) #s
- #define RENDER__GL_STR(s) RENDER__GL_STR__(s)
- #ifdef RENDER_GL_TRACE
- #define RENDER_GL_TRACE_PRINT PRINTF
- #else
- #define RENDER_GL_TRACE_PRINT(...)
- #endif
- #define GL_CALL(f) do{\
- RENDER_GL_TRACE_PRINT("%s", #f); \
- RENDER_GL_PROFILE_PREAMBLE \
- f; \
- RENDER_GL_PROFILE_FUNC(#f, aAppTime() - profile_time_start__); \
- RENDER_GL_GETERROR(f) \
- } while(0)
- #ifdef _WIN32
- #define WGL__FUNCLIST \
- WGL__FUNCLIST_DO(PFNGLBLENDCOLORPROC, BlendColor) \
- WGL__FUNCLIST_DO(PFNGLBLENDEQUATIONPROC, BlendEquation) \
- WGL__FUNCLIST_DO(PFNGLGENBUFFERSPROC, GenBuffers) \
- WGL__FUNCLIST_DO(PFNGLBINDBUFFERPROC, BindBuffer) \
- WGL__FUNCLIST_DO(PFNGLBUFFERDATAPROC, BufferData) \
- WGL__FUNCLIST_DO(PFNGLGETATTRIBLOCATIONPROC, GetAttribLocation) \
- WGL__FUNCLIST_DO(PFNGLACTIVETEXTUREPROC, ActiveTexture) \
- WGL__FUNCLIST_DO(PFNGLCREATESHADERPROC, CreateShader) \
- WGL__FUNCLIST_DO(PFNGLSHADERSOURCEPROC, ShaderSource) \
- WGL__FUNCLIST_DO(PFNGLCOMPILESHADERPROC, CompileShader) \
- WGL__FUNCLIST_DO(PFNGLATTACHSHADERPROC, AttachShader) \
- WGL__FUNCLIST_DO(PFNGLDELETESHADERPROC, DeleteShader) \
- WGL__FUNCLIST_DO(PFNGLGETSHADERIVPROC, GetShaderiv) \
- WGL__FUNCLIST_DO(PFNGLGETSHADERINFOLOGPROC, GetShaderInfoLog) \
- WGL__FUNCLIST_DO(PFNGLCREATEPROGRAMPROC, CreateProgram) \
- WGL__FUNCLIST_DO(PFNGLLINKPROGRAMPROC, LinkProgram) \
- WGL__FUNCLIST_DO(PFNGLGETPROGRAMINFOLOGPROC, GetProgramInfoLog) \
- WGL__FUNCLIST_DO(PFNGLDELETEPROGRAMPROC, DeleteProgram) \
- WGL__FUNCLIST_DO(PFNGLGETPROGRAMIVPROC, GetProgramiv) \
- WGL__FUNCLIST_DO(PFNGLUSEPROGRAMPROC, UseProgram) \
- WGL__FUNCLIST_DO(PFNGLGETUNIFORMLOCATIONPROC, GetUniformLocation) \
- WGL__FUNCLIST_DO(PFNGLUNIFORM1FPROC, Uniform1f) \
- WGL__FUNCLIST_DO(PFNGLUNIFORM2FPROC, Uniform2f) \
- WGL__FUNCLIST_DO(PFNGLUNIFORM1IPROC, Uniform1i) \
- WGL__FUNCLIST_DO(PFNGLUNIFORMMATRIX4FVPROC, UniformMatrix4fv) \
- WGL__FUNCLIST_DO(PFNGLENABLEVERTEXATTRIBARRAYPROC, EnableVertexAttribArray) \
- WGL__FUNCLIST_DO(PFNGLDISABLEVERTEXATTRIBARRAYPROC, DisableVertexAttribArray) \
- WGL__FUNCLIST_DO(PFNGLVERTEXATTRIBPOINTERPROC, VertexAttribPointer) \
- WGL__FUNCLIST_DO(PFNGLGENERATEMIPMAPPROC, GenerateMipmap) \
- WGL__FUNCLIST_DO(PFNGLCOMPRESSEDTEXIMAGE2DPROC, CompressedTexImage2D) \
- #define WGL__FUNCLIST_DO(T,N) T gl##N = 0;
- WGL__FUNCLIST
- #undef WGL__FUNCLIST_DO
- #endif /* ifdef _WIN32 */
- static struct {
- int textures_count;
- int textures_size;
- int buffers_count;
- int buffers_size;
- } stats;
- static void renderPrintMemUsage() {
- PRINTF("Render Tc: %u, Ts: %uMiB, Bc: %u, Bs: %uMiB, Total: %uMiB",
- stats.textures_count, stats.textures_size >> 20,
- stats.buffers_count, stats.buffers_size >> 20,
- (stats.buffers_size + stats.textures_size) >> 20);
- }
- static GLint render_ShaderCreate(GLenum type, const char *sources[]) {
- int n;
- GLuint shader = glCreateShader(type);
- for (n = 0; sources[n]; ++n);
- GL_CALL(glShaderSource(shader, n, (const GLchar **)sources, 0));
- GL_CALL(glCompileShader(shader));
- #ifdef RENDER_ERRORCHECK
- {
- GLint status;
- GL_CALL(glGetShaderiv(shader, GL_COMPILE_STATUS, &status));
- if (status != GL_TRUE) {
- char buffer[1024];
- GL_CALL(glGetShaderInfoLog(shader, sizeof(buffer), 0, buffer));
- PRINTF("Shader compilation error: %s", buffer);
- GL_CALL(glDeleteShader(shader));
- shader = 0;
- }
- }
- #endif
- return shader;
- }
- void renderTextureUpload(RTexture *texture, RTextureUploadParams params) {
- int pixel_bits = 0;
- GLenum internal, format, type;
- if (texture->gl_name == -1) {
- GL_CALL(glGenTextures(1, (GLuint*)&texture->gl_name));
- texture->type_flags = 0;
- ++stats.textures_count;
- }
- const GLenum binding = (params.type == RTexType_2D) ? GL_TEXTURE_2D : GL_TEXTURE_CUBE_MAP;
- const GLint wrap = (params.type == RTexType_2D && params.wrap == RTexWrap_Repeat)
- ? GL_REPEAT : GL_CLAMP_TO_EDGE;
- GL_CALL(glBindTexture(binding, texture->gl_name));
- GLenum upload_binding = binding;
- switch (params.type) {
- case RTexType_2D: upload_binding = GL_TEXTURE_2D; break;
- case RTexType_CubePX: upload_binding = GL_TEXTURE_CUBE_MAP_POSITIVE_X; break;
- case RTexType_CubeNX: upload_binding = GL_TEXTURE_CUBE_MAP_NEGATIVE_X; break;
- case RTexType_CubePY: upload_binding = GL_TEXTURE_CUBE_MAP_POSITIVE_Y; break;
- case RTexType_CubeNY: upload_binding = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y; break;
- case RTexType_CubePZ: upload_binding = GL_TEXTURE_CUBE_MAP_POSITIVE_Z; break;
- case RTexType_CubeNZ: upload_binding = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; break;
- }
- int compressed = 0;
- switch (params.format) {
- case RTexFormat_RGB565:
- pixel_bits = 16;
- internal = format = GL_RGB; type = GL_UNSIGNED_SHORT_5_6_5;
- break;
- #ifdef ATTO_PLATFORM_RPI
- case RTexFormat_Compressed_ETC1:
- pixel_bits = 4;
- internal = GL_ETC1_RGB8_OES;
- compressed = 1;
- break;
- #endif
- default:
- ATTO_ASSERT(!"Impossible texture format");
- }
- const int image_size = params.width * params.height * pixel_bits / 8;
- if (!compressed) {
- GL_CALL(glTexImage2D(upload_binding, params.mip_level < 0 ? 0 : params.mip_level, internal, params.width, params.height, 0,
- format, type, params.pixels));
- } else {
- GL_CALL(glCompressedTexImage2D(upload_binding, params.mip_level < 0 ? 0 : params.mip_level, internal, params.width, params.height,
- 0, image_size, params.pixels));
- }
- stats.textures_size += image_size;
- renderPrintMemUsage();
- if (params.mip_level == -1)
- GL_CALL(glGenerateMipmap(binding));
- GL_CALL(glTexParameteri(binding, GL_TEXTURE_MIN_FILTER, params.mip_level >= -1 ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR));
- GL_CALL(glTexParameteri(binding, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
- GL_CALL(glTexParameteri(binding, GL_TEXTURE_WRAP_S, wrap));
- GL_CALL(glTexParameteri(binding, GL_TEXTURE_WRAP_T, wrap));
- if (params.mip_level < 1) {
- texture->width = params.width;
- texture->height = params.height;
- }
- texture->format = params.format;
- texture->type_flags |= params.type;
- }
- void renderBufferCreate(RBuffer *buffer, RBufferType type, int size, const void *data) {
- switch (type) {
- case RBufferType_Vertex: buffer->type = GL_ARRAY_BUFFER; break;
- case RBufferType_Index: buffer->type = GL_ELEMENT_ARRAY_BUFFER; break;
- default: ASSERT(!"Invalid buffer type");
- }
- GL_CALL(glGenBuffers(1, (GLuint*)&buffer->gl_name));
- ++stats.buffers_count;
- GL_CALL(glBindBuffer(buffer->type, (GLuint)buffer->gl_name));
- GL_CALL(glBufferData(buffer->type, size, data, GL_STATIC_DRAW));
- stats.buffers_size += size;
- renderPrintMemUsage();
- }
- typedef struct {
- const char *name;
- int components;
- GLenum type;
- GLint normalize;
- int stride;
- const void *ptr;
- } RAttrib;
- typedef struct {
- const char *name;
- } RUniform;
- #define RENDER_LIST_ATTRIBS \
- RENDER_DECLARE_ATTRIB(vertex, 3, GL_FLOAT, GL_FALSE) \
- RENDER_DECLARE_ATTRIB(lightmap_uv, 2, GL_FLOAT, GL_FALSE) \
- RENDER_DECLARE_ATTRIB(tex_uv, 2, GL_FLOAT, GL_FALSE) \
- RENDER_DECLARE_ATTRIB(average_color, 3, GL_UNSIGNED_BYTE, GL_TRUE) \
- // RENDER_DECLARE_ATTRIB(normal, 3, GL_FLOAT)
- static const RAttrib attribs[] = {
- #define RENDER_DECLARE_ATTRIB(n,c,t,N) \
- {"a_" # n, c, t, N, sizeof(struct BSPModelVertex), (void*)offsetof(struct BSPModelVertex, n)},
- RENDER_LIST_ATTRIBS
- #undef RENDER_DECLARE_ATTRIB
- };
- enum RAttribKinds {
- #define RENDER_DECLARE_ATTRIB(n,c,t,N) \
- RAttribKind_ ## n,
- RENDER_LIST_ATTRIBS
- #undef RENDER_DECLARE_ATTRIB
- RAttribKind_COUNT
- };
- #define RENDER_LIST_UNIFORMS \
- RENDER_DECLARE_UNIFORM(mvp) \
- RENDER_DECLARE_UNIFORM(far) \
- RENDER_DECLARE_UNIFORM(lightmap) \
- RENDER_DECLARE_UNIFORM(tex0) \
- RENDER_DECLARE_UNIFORM(tex0_size) \
- RENDER_DECLARE_UNIFORM(tex0_scale) \
- RENDER_DECLARE_UNIFORM(tex0_translate) \
- static const RUniform uniforms[] = {
- #define RENDER_DECLARE_UNIFORM(n) {"u_" # n},
- RENDER_LIST_UNIFORMS
- #undef RENDER_DECLARE_UNIFORM
- };
- enum RUniformKinds {
- #define RENDER_DECLARE_UNIFORM(n) RUniformKind_ ## n,
- RENDER_LIST_UNIFORMS
- #undef RENDER_DECLARE_UNIFORM
- RUniformKind_COUNT
- };
- typedef struct RProgram {
- GLint name;
- struct {
- const char *common, *vertex, *fragment;
- } shader_sources;
- int attrib_locations[RAttribKind_COUNT];
- int uniform_locations[RUniformKind_COUNT];
- } RProgram;
- static RProgram programs[MShader_COUNT] = {
- /* MShader_Unknown */
- {-1, {
- /* common */
- "varying vec3 v_pos;\n",
- /* vertex */
- "attribute vec3 a_vertex;\n"
- "uniform mat4 u_mvp;\n"
- "void main() {\n"
- "v_pos = a_vertex;\n"
- "gl_Position = u_mvp * vec4(a_vertex, 1.);\n"
- "}\n",
- /* fragment */
- "void main() {\n"
- "gl_FragColor = vec4(mod(v_pos,100.)/100., 1.);\n"
- "}\n",
- },
- { -1 }, { -1 }
- },
- /* MShader_LightmappedOnly */
- {-1, {
- /*common*/
- "varying vec2 v_lightmap_uv;\n"
- "varying vec3 v_color;\n",
- /*vertex*/
- "attribute vec3 a_vertex, a_average_color;\n"
- "attribute vec2 a_lightmap_uv;\n"
- "uniform mat4 u_mvp;\n"
- "void main() {\n"
- "v_lightmap_uv = a_lightmap_uv;\n"
- "v_color = a_average_color;\n"
- "gl_Position = u_mvp * vec4(a_vertex, 1.);\n"
- "}\n",
- /*fragment*/
- "uniform sampler2D u_lightmap;\n"
- "void main() {\n"
- "gl_FragColor = vec4(v_color * texture2D(u_lightmap, v_lightmap_uv).xyz, 1.);\n"
- "}\n"
- },
- { -1 }, { -1 }
- },
- /* MShader_LightmappedGeneric */
- {-1, {
- /*common*/
- "varying vec2 v_lightmap_uv, v_tex_uv;\n",
- /*vertex*/
- "attribute vec3 a_vertex;\n"
- "attribute vec2 a_lightmap_uv, a_tex_uv;\n"
- "uniform mat4 u_mvp;\n"
- "void main() {\n"
- "v_lightmap_uv = a_lightmap_uv;\n"
- "v_tex_uv = a_tex_uv;\n"
- "gl_Position = u_mvp * vec4(a_vertex, 1.);\n"
- "}\n",
- /*fragment*/
- "uniform sampler2D u_lightmap, u_tex0;\n"
- "uniform vec2 u_lightmap_size, u_tex0_size;\n"
- "void main() {\n"
- "vec4 albedo = texture2D(u_tex0, v_tex_uv/u_tex0_size);\n"
- "vec3 lm = texture2D(u_lightmap, v_lightmap_uv).xyz;\n"
- "vec3 color = albedo.xyz * lm;\n"
- "gl_FragColor = vec4(color, 1.);\n"
- "}\n"
- },
- { -1 }, { -1 }
- },
- /* MShader_UnlitGeneric */
- {-1, { /* common */
- "varying vec2 v_uv;\n",
- /* vertex */
- "attribute vec3 a_vertex;\n"
- "attribute vec2 a_tex_uv;\n"
- "uniform mat4 u_mvp;\n"
- "uniform float u_far;\n"
- "uniform vec2 u_tex0_scale, u_tex0_translate;\n"
- "void main() {\n"
- "v_uv = a_tex_uv * u_tex0_scale + u_tex0_translate;\n"
- "gl_Position = u_mvp * vec4(u_far * .5 * a_vertex, 1.);\n"
- "}\n",
- /* fragment */
- "uniform sampler2D u_tex0;\n"
- "uniform vec2 u_tex0_size;\n"
- "void main() {\n"
- "gl_FragColor = texture2D(u_tex0, v_uv + vec2(.5) / u_tex0_size);\n"
- //"gl_FragColor = texture2D(u_tex0, v_uv);\n"
- "}\n",
- }, {-1}, {-1}},
- };
- static struct BSPModelVertex box[] = {
- {{ 1.f, -1.f, -1.f}, {0.f, 0.f}, {1.f, 1.f}, {0, 0, 0}},
- {{ 1.f, 1.f, -1.f}, {0.f, 0.f}, {0.f, 1.f}, {0, 0, 0}},
- {{ 1.f, 1.f, 1.f}, {0.f, 0.f}, {0.f, 0.f}, {0, 0, 0}},
- {{ 1.f, 1.f, 1.f}, {0.f, 0.f}, {0.f, 0.f}, {0, 0, 0}},
- {{ 1.f, -1.f, 1.f}, {0.f, 0.f}, {1.f, 0.f}, {0, 0, 0}},
- {{ 1.f, -1.f, -1.f}, {0.f, 0.f}, {1.f, 1.f}, {0, 0, 0}},
- {{-1.f, -1.f, 1.f}, {1.f, 0.f}, {0.f, 0.f}, {0, 0, 0}},
- {{-1.f, 1.f, 1.f}, {1.f, 0.f}, {1.f, 0.f}, {0, 0, 0}},
- {{-1.f, 1.f, -1.f}, {1.f, 0.f}, {1.f, 1.f}, {0, 0, 0}},
- {{-1.f, 1.f, -1.f}, {1.f, 0.f}, {1.f, 1.f}, {0, 0, 0}},
- {{-1.f, -1.f, -1.f}, {1.f, 0.f}, {0.f, 1.f}, {0, 0, 0}},
- {{-1.f, -1.f, 1.f}, {1.f, 0.f}, {0.f, 0.f}, {0, 0, 0}},
- {{ 1.f, -1.f, -1.f}, {2.f, 0.f}, {0.f, 1.f}, {0, 0, 0}},
- {{ 1.f, -1.f, 1.f}, {2.f, 0.f}, {0.f, 0.f}, {0, 0, 0}},
- {{-1.f, -1.f, 1.f}, {2.f, 0.f}, {1.f, 0.f}, {0, 0, 0}},
- {{-1.f, -1.f, 1.f}, {2.f, 0.f}, {1.f, 0.f}, {0, 0, 0}},
- {{-1.f, -1.f, -1.f}, {2.f, 0.f}, {1.f, 1.f}, {0, 0, 0}},
- {{ 1.f, -1.f, -1.f}, {2.f, 0.f}, {0.f, 1.f}, {0, 0, 0}},
- {{ 1.f, 1.f, 1.f}, {3.f, 0.f}, {1.f, 0.f}, {0, 0, 0}},
- {{ 1.f, 1.f, -1.f}, {3.f, 0.f}, {1.f, 1.f}, {0, 0, 0}},
- {{-1.f, 1.f, -1.f}, {3.f, 0.f}, {0.f, 1.f}, {0, 0, 0}},
- {{-1.f, 1.f, -1.f}, {3.f, 0.f}, {0.f, 1.f}, {0, 0, 0}},
- {{-1.f, 1.f, 1.f}, {3.f, 0.f}, {0.f, 0.f}, {0, 0, 0}},
- {{ 1.f, 1.f, 1.f}, {3.f, 0.f}, {1.f, 0.f}, {0, 0, 0}},
- {{ 1.f, -1.f, 1.f}, {4.f, 0.f}, {1.f, 1.f}, {0, 0, 0}},
- {{ 1.f, 1.f, 1.f}, {4.f, 0.f}, {0.f, 1.f}, {0, 0, 0}},
- {{-1.f, 1.f, 1.f}, {4.f, 0.f}, {0.f, 0.f}, {0, 0, 0}},
- {{-1.f, 1.f, 1.f}, {4.f, 0.f}, {0.f, 0.f}, {0, 0, 0}},
- {{-1.f, -1.f, 1.f}, {4.f, 0.f}, {1.f, 0.f}, {0, 0, 0}},
- {{ 1.f, -1.f, 1.f}, {4.f, 0.f}, {1.f, 1.f}, {0, 0, 0}},
- {{-1.f, -1.f, -1.f}, {5.f, 0.f}, {1.f, 0.f}, {0, 0, 0}},
- {{-1.f, 1.f, -1.f}, {5.f, 0.f}, {1.f, 1.f}, {0, 0, 0}},
- {{ 1.f, 1.f, -1.f}, {5.f, 0.f}, {0.f, 1.f}, {0, 0, 0}},
- {{ 1.f, 1.f, -1.f}, {5.f, 0.f}, {0.f, 1.f}, {0, 0, 0}},
- {{ 1.f, -1.f, -1.f}, {5.f, 0.f}, {0.f, 0.f}, {0, 0, 0}},
- {{-1.f, -1.f, -1.f}, {5.f, 0.f}, {1.f, 0.f}, {0, 0, 0}},
- };
- static RBuffer box_buffer;
- static struct {
- const RTexture *current_tex0;
- const RProgram *current_program;
- struct {
- const float *mvp;
- float far;
- } uniforms;
- struct {
- float distance;
- const struct BSPModel *model;
- } closest_map;
- } r;
- static void renderApplyAttribs(const RAttrib *attribs, const RBuffer *buffer, unsigned int vbo_offset) {
- for(int i = 0; i < RAttribKind_COUNT; ++i) {
- const RAttrib *a = attribs + i;
- const int loc = r.current_program->attrib_locations[i];
- if (loc < 0) continue;
- GL_CALL(glEnableVertexAttribArray(loc));
- GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, buffer->gl_name));
- GL_CALL(glVertexAttribPointer(loc, a->components, a->type, a->normalize, a->stride, (const char*)a->ptr + vbo_offset * sizeof(struct BSPModelVertex)));
- }
- }
- static int render_ProgramUse(RProgram *prog) {
- if (r.current_program == prog)
- return 0;
- if (r.current_program) {
- for (int i = 0; i < RAttribKind_COUNT; ++i) {
- const int loc = r.current_program->attrib_locations[i];
- if (loc >= 0)
- GL_CALL(glDisableVertexAttribArray(loc));
- }
- }
- GL_CALL(glUseProgram(prog->name));
- GL_CALL(glUniform1i(prog->uniform_locations[RUniformKind_lightmap], 0));
- GL_CALL(glUniform1i(prog->uniform_locations[RUniformKind_tex0], 1));
- GL_CALL(glUniformMatrix4fv(prog->uniform_locations[RUniformKind_mvp], 1, GL_FALSE, r.uniforms.mvp));
- GL_CALL(glUniform1f(prog->uniform_locations[RUniformKind_far], r.uniforms.far));
- r.current_program = prog;
- r.current_tex0 = NULL;
- return 1;
- }
- static int render_ProgramInit(RProgram *prog) {
- GLuint program;
- GLuint vertex_shader, fragment_shader;
- const char *sources[] = {
- prog->shader_sources.common, prog->shader_sources.fragment, 0
- };
- fragment_shader = render_ShaderCreate(GL_FRAGMENT_SHADER, sources);
- if (fragment_shader == 0)
- return -1;
- sources[1] = prog->shader_sources.vertex;
- vertex_shader = render_ShaderCreate(GL_VERTEX_SHADER, sources);
- if (vertex_shader == 0) {
- GL_CALL(glDeleteShader(fragment_shader));
- return -2;
- }
- program = glCreateProgram();
- GL_CALL(glAttachShader(program, fragment_shader));
- GL_CALL(glAttachShader(program, vertex_shader));
- GL_CALL(glLinkProgram(program));
- GL_CALL(glDeleteShader(fragment_shader));
- GL_CALL(glDeleteShader(vertex_shader));
- #ifdef RENDER_ERRORCHECK
- {
- GLint status;
- GL_CALL(glGetProgramiv(program, GL_LINK_STATUS, &status));
- if (status != GL_TRUE) {
- char buffer[1024];
- GL_CALL(glGetProgramInfoLog(program, sizeof(buffer), 0, buffer));
- PRINTF("Program linking error: %s", buffer);
- GL_CALL(glDeleteProgram(program));
- return -3;
- }
- }
- #endif
- prog->name = program;
- for(int i = 0; i < RAttribKind_COUNT; ++i) {
- prog->attrib_locations[i] = glGetAttribLocation(prog->name, attribs[i].name);
- if (prog->attrib_locations[i] < 0)
- PRINTF("Cannot locate attribute %s", attribs[i].name);
- }
- for(int i = 0; i < RUniformKind_COUNT; ++i) {
- prog->uniform_locations[i] = glGetUniformLocation(prog->name, uniforms[i].name);
- if (prog->uniform_locations[i] < 0)
- PRINTF("Cannot locate uniform %s", uniforms[i].name);
- }
- return 0;
- }
- int renderInit() {
- PRINTF("GL extensions: %s", glGetString(GL_EXTENSIONS));
- #ifdef _WIN32
- #define WGL__FUNCLIST_DO(T, N) \
- gl##N = (T)wglGetProcAddress("gl" #N); \
- ASSERT(gl##N);
- WGL__FUNCLIST
- #undef WGL__FUNCLIST_DO
- #endif
- memset(&stats, 0, sizeof(stats));
- r.current_program = NULL;
- r.current_tex0 = NULL;
- r.uniforms.mvp = NULL;
- for (int i = 0; i < MShader_COUNT; ++i) {
- if (render_ProgramInit(programs + i) != 0) {
- PRINTF("Cannot create program %d", i);
- return 0;
- }
- }
- struct Texture default_texture;
- RTextureUploadParams params;
- params.type = RTexType_2D;
- params.format = RTexFormat_RGB565;
- params.width = 2;
- params.height = 2;
- params.pixels = (uint16_t[]){0xffffu, 0, 0, 0xffffu};
- params.mip_level = -2;
- params.wrap = RTexWrap_Clamp;
- renderTextureInit(&default_texture.texture);
- renderTextureUpload(&default_texture.texture, params);
- cachePutTexture("opensource/placeholder", &default_texture);
- {
- struct Material default_material;
- memset(&default_material, 0, sizeof default_material);
- default_material.average_color = aVec3f(0.f, 1.f, 0.f);
- default_material.shader = MShader_Unknown;
- cachePutMaterial("opensource/placeholder", &default_material);
- }
- {
- struct Material lightmap_color_material;
- memset(&lightmap_color_material, 0, sizeof lightmap_color_material);
- lightmap_color_material.average_color = aVec3f(1.f, 1.f, 0.f);
- lightmap_color_material.shader = MShader_LightmappedOnly;
- cachePutMaterial("opensource/coarse", &lightmap_color_material);
- }
- renderBufferCreate(&box_buffer, RBufferType_Vertex, sizeof(box), box);
- GL_CALL(glEnable(GL_DEPTH_TEST));
- GL_CALL(glEnable(GL_CULL_FACE));
- return 1;
- }
- static void renderBindTexture(const RTexture *texture, int slot, int norepeat) {
- GL_CALL(glActiveTexture(GL_TEXTURE0 + slot));
- GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->gl_name));
- if (norepeat) {
- const GLuint wrap = GL_CLAMP_TO_EDGE;
- GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap));
- GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap));
- }
- }
- static int renderUseMaterial(const Material *m) {
- const int program_changed = render_ProgramUse(programs + m->shader);
- if (m->base_texture.texture) {
- const RTexture *t = &m->base_texture.texture->texture;
- if (t != r.current_tex0) {
- renderBindTexture(&m->base_texture.texture->texture, 1, m->shader == MShader_UnlitGeneric);
- GL_CALL(glUniform2f(r.current_program->uniform_locations[RUniformKind_tex0_size], (float)t->width, (float)t->height));
- GL_CALL(glUniform2f(r.current_program->uniform_locations[RUniformKind_tex0_scale], m->base_texture.transform.scale.x, m->base_texture.transform.scale.y));
- GL_CALL(glUniform2f(r.current_program->uniform_locations[RUniformKind_tex0_translate], m->base_texture.transform.translate.x, m->base_texture.transform.translate.y));
- r.current_tex0 = t;
- }
- }
- return program_changed;
- }
- static void renderDrawSet(const struct BSPModel *model, const struct BSPDrawSet *drawset) {
- unsigned int vbo_offset = 0;
- for (int i = 0; i < drawset->draws_count; ++i) {
- const struct BSPDraw *draw = drawset->draws + i;
- if (renderUseMaterial(draw->material) || i == 0 || draw->vbo_offset != vbo_offset) {
- vbo_offset = draw->vbo_offset;
- renderApplyAttribs(attribs, &model->vbo, draw->vbo_offset);
- }
- GL_CALL(glDrawElements(GL_TRIANGLES, draw->count, GL_UNSIGNED_SHORT, (void*)(sizeof(uint16_t) * draw->start)));
- }
- }
- static void renderSkybox(const struct Camera *camera, const struct BSPModel *model) {
- const struct AMat4f op = aMat4fMul(camera->projection, aMat4f3(camera->orientation, aVec3ff(0)));
- r.uniforms.mvp = &op.X.x;
- GL_CALL(glDisable(GL_CULL_FACE));
- for (int i = 0; i < BSPSkyboxDir_COUNT; ++i) {
- if (!model->skybox[i] || !model->skybox[i]->base_texture.texture)
- continue;
- renderUseMaterial(model->skybox[i]);
- renderApplyAttribs(attribs, &box_buffer, 0);
- GL_CALL(glDrawArrays(GL_TRIANGLES, i*6, 6));
- }
- GL_CALL(glEnable(GL_CULL_FACE));
- }
- static float aMaxf(float a, float b) { return a > b ? a : b; }
- //static float aMinf(float a, float b) { return a < b ? a : b; }
- void renderModelDraw(const RDrawParams *params, const struct BSPModel *model) {
- if (!model->detailed.draws_count) return;
- const struct AMat4f mvp = aMat4fMul(params->camera->view_projection,
- aMat4fTranslation(params->translation));
- GL_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, model->ibo.gl_name));
- renderBindTexture(&model->lightmap, 0, 0);
- const struct AVec3f rel_pos = aVec3fSub(params->camera->pos, params->translation);
- r.current_program = NULL;
- r.uniforms.mvp = &mvp.X.x;
- r.uniforms.far = params->camera->z_far;
- const float distance =
- aMaxf(aMaxf(
- aMaxf(rel_pos.x - model->aabb.max.x, model->aabb.min.x - rel_pos.x),
- aMaxf(rel_pos.y - model->aabb.max.y, model->aabb.min.y - rel_pos.y)),
- aMaxf(rel_pos.z - model->aabb.max.z, model->aabb.min.z - rel_pos.z));
- /*
- PRINTF("%f %f %f -> %f",
- rel_pos.x, rel_pos.y, rel_pos.z, distance);
- */
- if (distance < r.closest_map.distance) {
- r.closest_map.distance = distance;
- r.closest_map.model = model;
- }
- if (params->selected) {
- GL_CALL(glEnable(GL_BLEND));
- GL_CALL(glBlendColor(1, 1, 1, .5f));
- //GL_CALL(glBlendFunc(GL_CONSTANT_ALPHA, GL_ONE));
- GL_CALL(glBlendFunc(GL_ONE, GL_CONSTANT_ALPHA));
- GL_CALL(glBlendEquation(GL_FUNC_ADD));
- }
- if (distance < 0.f)
- renderDrawSet(model, &model->detailed);
- else
- renderDrawSet(model, &model->coarse);
- if (params->selected) {
- GL_CALL(glDisable(GL_BLEND));
- }
- }
- void renderResize(int w, int h) {
- glViewport(0, 0, w, h);
- }
- void renderBegin() {
- glClearColor(0.f,1.f,0.f,0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- r.closest_map.distance = 1e9f;
- }
- void renderEnd(const struct Camera *camera) {
- renderSkybox(camera, r.closest_map.model);
- }
|