from https://github.com/ArnCarveris/OpenSource.
fixed by ZRY.
w23 57387726fe Create COPYING.WTFPL | 11 vuotta sitten | |
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OpenSource.xcodeproj | 11 vuotta sitten | |
bin | 11 vuotta sitten | |
src | 11 vuotta sitten | |
.gitignore | 11 vuotta sitten | |
.gitmodules | 11 vuotta sitten | |
COPYING.WTFPL | 11 vuotta sitten | |
Makefile | 11 vuotta sitten | |
OpenSource.sln | 11 vuotta sitten | |
README.md | 11 vuotta sitten | |
common.mk | 11 vuotta sitten |
This all began more than ten years ago when I was playing Half-Life for the first time and noticed that some maps should really overlap if they were connected the way they were at the loading location. (e.g. there's this huge area, then a shallow path, right turn, load, right turn again and then another huge area).
I've been wondering since, what would the map of entire Half-Life look like if you merge all the maps together...
...
Then, after all these years, I suddenly realized that it's actually not that hard.
So, here you go, this utility does exactly that -- it loads a valve bsp file, then finds all the connections and loads them next.
Video of a fly around the entire Half-Life world: http://www.youtube.com/watch?v=-SaRdQdW-Ik
Everything with VBSP version 19 should work. Tested on Half-Life: Source and Half-Life 2.
Half-Life 2 has some issues:
Prerequisites:
Other platforms (win32/osx): there are nice project files!