from https://github.com/ArnCarveris/OpenSource.
fixed by ZRY.

Ivan Avdeev b1b3a651e3 add Makefile; minor cleanup 6 vuotta sitten
src b1b3a651e3 add Makefile; minor cleanup 6 vuotta sitten
.gitignore 3d5eba2d36 osx: restored, added nyans 11 vuotta sitten
.gitmodules 18cfc45ce0 move sources into ./src/ 7 vuotta sitten
COPYING.WTFPL 57387726fe Create COPYING.WTFPL 11 vuotta sitten
Makefile b1b3a651e3 add Makefile; minor cleanup 6 vuotta sitten
README.md 5c1e98a08c Update README.md 7 vuotta sitten
TODO aad29b1b37 add collections as a precursor for asset loading 7 vuotta sitten
compile.sh 55cd004aa9 add local build on rpi 7 vuotta sitten

README.md

OpenSource

This branch is a work-in-progress reimplementation of original OpenSource in bare C. It now contains only a very simple Half-Life 2 VBSP map loader.

It supports:

  • basic face geometry
  • displacements
  • base[0] textures
  • DXT1 textures
  • Linux/X11 and Raspberry Pi (w/o X11)

Issues:

  • displacement lightmap coordinates are sometimes off
  • no pakfile lump support (a lot of materials are missing)
  • no water shaders
  • no transparency
  • DXT5 textures are broken